In the predator prey game, one of the characters has to catch the second one. An example for realizing an automatic AI predator is a behavior tree in which simple actions are provided by a decision tree.[1] If the tree isn't given in advance but learned during runtime the algorithm of choice is ID3.

Solving this and more demanding problems is treated as Game AI programming. A short survey about the subject contains planning techniques and a more general agent architecture which were used in AAA game titles.[2]


  1. ukoundinya: Decision and Behavior Trees http://sai-upadhyayula.com/2019/04/14/decision-and-behavior-trees/
  2. Zhadan, Anastasiia. "Artificial Intelligence Adaptation in Video Games." (2018).
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